Tiles acquired might be something like "forest" or "mountains," and placing them in the void around the loop will give a passive boost to the hero, increasing maximum health or increasing his attack speed. You have no direct control over your hero - it moves forward and attacks on its own, and the more times around the loop, the harder enemies become. Apart from our looping hero, the rest of existence is gone, swallowed up by some unknown force that reminds me of The Nothing from "The NeverEnding Story." Why are you doing this? What is the goal? What will happen next? Unfortunately, the game itself is in the midst of a literal existential crisis. What started as an empty map soon fills with forests and mountains, ghosts, goblins, vampires and more. Those cards can be placed on the map, spawning an evolving series of challenges that provide more cards and generate loot, allowing the hero to power up and earn even more cards to place down. Your "Loop Hero" trudges around a looped path on an empty map, killing enemies and earning cards containing resources or buildings. In "Loop Hero" - a unique mash-up of deckbuilder, auto-battler, role-playing game and strategy game - you are the protagonist and the villain, the dungeon master and the hero battling the dungeon. And just from watching the game, I couldn't immediately understand what was going on.īut when I dove into it myself, I found there was a method to the madness. It's a game entirely done in a retro pixel art look, and pretty below average at that. When I first saw a broadcast of someone playing "Loop Hero," I thought they were playing a game from the 1980s. In many ways, "Loop Hero" is an example of an excellently done indie game, proving that AAA-level graphics and award-winning storylines aren't necessary to make a game people will buy and love.
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